Turn an OGG file into an uncompressed WAV file for editing.
The OGG to WAV converter turns OGG audio (Ogg container, usually with Vorbis or Opus audio) into WAV (Waveform Audio File Format (RIFF, usually uncompressed PCM)) directly in your browser. WAV works in every editor and DAW; OGG is not supported by many of them.
OGG is a fully open, patent-free format used in games, Linux and web audio. WAV is the editing and archiving standard — uncompressed, sample-accurate and supported by every audio application. Because OGG is already lossy, converting to WAV keeps the audio exactly as it sounds now but cannot restore detail that was removed when the OGG was made — expect a much larger file with the same quality.
Your file is decoded to 32-bit floating-point samples by the browser’s own audio decoder — and at the file’s own sample rate, not a resampled one. You can optionally resample or switch channels. It is then encoded to WAV on your device; for a lossy target the result is decoded again for the preview, so you hear what you will get. Typical size: about 10 MB per minute for 16-bit 44.1 kHz stereo.
Source format facts: OGG files are lossy; usual bandwidth: quality-based; up to 20 kHz+. Target facts: WAV is lossless; usual bandwidth: full bandwidth up to the Nyquist limit.
Edit game assets.
Move to other software.
Work on the audio.
Store uncompressed.
| From | OGG — Ogg container, usually with Vorbis or Opus audio |
|---|---|
| To | WAV — Waveform Audio File Format (RIFF, usually uncompressed PCM) |
| Direction | lossy → lossless |
| Typical size | about 10 MB per minute for 16-bit 44.1 kHz stereo |
| Tags | OGG: Vorbis comments → WAV: RIFF/INFO |
Yes (Vorbis/Opus).
No.
Going to WAV is lossless. Going to MP3 uses a standard 192kbps encode by default (adjustable), which is transparent for most listening but is a lossy step if your source was uncompressed.
No — the file is decoded and re-encoded entirely in your browser using the Web Audio API and, for MP3, a small bundled encoder. Nothing is sent anywhere.
This tool runs entirely in your browser using the Web Audio API. Nothing is uploaded, stored or shared — there is no server to send your file to, so it works offline once the page has loaded.
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